Rise of the Terrans

Session 2
Minotaur Training

Session 2: Minotaur Training

After selecting weapons, the abductees from the white room exit the common hall and walk down a hallway leading into another all white room where three minotaurs stand waiting patiently.
Ahmose

The sight of the minotaurs causes fear in most of the abductees, but Ashlee, who assumes a leadership role, and Sarah, who is feeling fiesty, both step into the room followed by Adriana while the rest of the abductees crownd around the door. Upon entering the room, the largest of the minotaurs unabashedly greets them and introduces himself as Ahmose and his companions as Sabu and Tchanun. All three of the minotaurs are sparsely clothed, wearing little more than loin clothes, and each is armed with a great hammer. Ashlee and Sarah, begin questioning Ahmose who is happy to answer all their questions as soon as the first four “trainees” step forward. When a forth abductee by the name of Alberto step forward, Ahmose instucts the remaining abductees to wait their turn and the door closes behind the four. Amiably answering all the questions asked of him, Ahmose informs the four humans that they were abducted by a group ofÆsir (the hairy men) and Vanir (the slender fairer men), collectively referred to as the Asgard, under the command of roughly three months ago. Ahmose also states that they are to be trained to fight with the Asgard against a race of constructs known as the Synodos. Ahmose then goes on to explain the importance of Terrans (humans) and why the Asgard need them to fight in their war:


8652 years ago, earth was discovered by the Gaia (eg: greek gods) who took the then primitive man and enslaved him to mine gold and other raw materials and to act as a source of labor. Upon discovering the wealth available on earth, other races soon joined the Gaia, including the Asgard, the Mictlan, and the Geb. After centuries of each of these races all mining earth, territorial disputes caused the different races to go to war with one another, eventually resulting in the training and breeding of Terrans for war. At first, they were used as foot soldiers, but soon it was discovered that Terrans had a knack for the arcane arts and that Terrans natural strengths were easily augment-able using enchantments. What took most species hundreds, even thousands of years to master seemed to come almost naturally to Terrans. It did not take long for the Gaia, Mictlan, Asgard, and Geb to realize the potency of Terrans as instruments of war. The ability to breed and train such highly skilled warriors, snipers, infiltrators, and artillery over such a short period of time represented a paradigm shift to the art of war which could potentially have rendered modern methods of warfare obsolete. A temporary ceasefire was called and each of the species met to deliberate on how to best deal with this new weapon of mass destruction.

In the year 429 ATF, after only three years, the Atlantis Treaties was signed by all the settlers. This agreement, championed and penned by the Gaia called for the immediate departure of all non-native species from the Sol system. The use of Terrans as instruments of war or the training of Terrans in any of the arcane arts was banned as was the transports, sale, or breeding of Terrans. The Sol system was declared a demilitarized and protected zone into which no species was allowed to enter. To enforce this declaration, and to prevent Terrans from destroying themselves and their planet, the entire solar system was blanketed in a null magic sphere, thus rendering magic, and magic based technologies impotent within the Sol system.

After leaving Earth behind, the Gaia started attempting to find a replacement to their Terran servants by creating constructs to wait on them hand and foot. Although they were successful in creating laborers, these constructs were un-intelligent and lacked the wit, creativity, or spontaneity that the Gaia had become accustomed to with their Terran house servants. The Gaia labored for nearly 2000 years trying to create suitable servants until they were successful in creating the Synodos. The Gaia created trillions of such servants and soon the Synodos were in every Gaia household and place of business. Then, the Synodos revolted, turning on their masters. Within 500 years, the Gaia were eradicated and the Synodos started expanding into other territories, bent on destroying all biologicals. The rest of the Galaxy has been fighting them ever since, but despite the superior technology and battlefield prowess of the biological species, the endless waves of Synodos soldiers is winning the war by attrition. Loki decided that it was time to end this war, and so he recovered a handful of Terrans from Earth to train them to help fight against the Synodos.

After the lengthy explaination, the Terrans agree to partake in the first training session. The Terrans defeat the two smaller minotaurs—one with magic and the other with swords—and they take great amounts of damage. Before they are completely defeated, the larger minotaur stops the fight and, laughing, tells them that they did well for their first fight. The minotaurs revive and leave into a back room, which is filled with spectators, each holding tablets onto which they are marking things down. Tall women walk into the room and heal the PCs, sending them back to their rooms. In each, there is a computer with a database filled with information, and the PCs are allowed to ask any questions they may have. They go to rest.

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Session 1
Rise of the Terrans

Session 1: Rise of the Terrans

After a late night in the lab, (Adriana, Sarah, Joel, and Ashlee) leave the chemistry building to go home. It is after 1:00AM and it is not until after door to the 1972 wing exit (facing Ross St) closes that they realize that something is wrong. Save for a lone streetlight which is itself flickering intermittently, every single light in the area is off! As Adriana calls for a corps escort, Joel tries to re-access the building, only to discover that they key card reader appears to be offline. Tired, frustrated, and a little cold, Sarah and Adriana slump over against the upright Pillars while they wait for their corps escort while Joel and Ashlee act as a windshield for their companions.

After a few minutes, Adriana and Sarah start notice that, along with the abnormally strong wind, there is a low hum approaching from the northeast. As they rise to look down the street, a beam of light shoots down from the sky and seven rune inscribed rings descend from the clouds above. The rings stack atop each other and seem to seem to hover above one another for a few seconds as a bright light emits from the interior of the rings, each ring shining a different color of the rainbow. As suddenly as they came, the rings ascended back into the clouds leaving behind six gargantuan men, each clad in oiled, black leathers, iron helms, and iron greaves. The men were barrel chested and stood between 6.5’ and 7’ tall and each sported long hair and a well-kept beard, both of which sported various beads and occasional braids. Four of the five were holding rune inscribed hammers with massive lustrous heads and hafts as thick as a person’s arm. The remaining two men brandishes no weapons, but both carried a sword and a whip on their black belts.
abductor rings


Astonished and frightened by their sudden appearance, Joel and Adriana lock arms, creating a united front and feeding off each other’s confidence and bravery. Ashlee, on the other hand, takes a different approach by slowly stepping back as she shoves a struggling and complaining Sarah forward.

Sarah‘s choice words draw the attention of the men and their leader points towards the chemists while shouting a guttural command to his companions who begin advancing. The four Hammer wielders level their weapons and as he hammer heads begin glowing blue, starting from the edges and approaching the center. Ball of electricity leap from the leveled weapons towards the frightened chemists, each targeting a different person. Having shoved Sarah to the ground in front of her, Ashlee is able to use her companions and surroundings as cover and the blast targeting her flies past, striking the wall behind her and shorting out an access panel as Ashlee flees. Joel, bolstered by Adriana’s false bravura, puffs his chest out and takes the blast square in the chest. As the blast strikes, electricity arcs across his body, causing his muscles to tighten and paralyzing him. Adriana tries to dodge the blast aimed at her, but is locked in place by her interlocked arm with the now paralyzed Joel. Sarah manages to barely evade the blast directed at her, but pretends to be stuck hoping to lure her foes close and then dart away. Unfortunately for her, Sarah‘s acting skills are sub-par, and her assailants easily see through the ruse. Sarah and Ashlee watch as Joel and Adriana are shackled and then levitated by two of the men. As her attacker closes to within a couple feet of her, Sarah scrambles to her feet and tries to dart past him towards the street. The large man laughs heartily as he slams her with his massive arm, knocking her airborne and sending her careening into the brick wall. As Sarah falls to the ground, confused, bodied, and battered she locks eyes with Ashlee, who in a moment of guilt, had turned to help her friends. As their eyes meet, Ashlee realizes that there is nothing she can do and she turns again to flee as Sarah screams with her last breath “fuck youuuuuuu ARGHNGG” as she is blasted point blank. Running as fast as she can, Ashlee doesn’t even have time to come up with an escape plane before she too is blasted in the back. Laughing to themselves, the assailants shackle Ashlee and Sarah and lead the four hovering Aggies back into the street where the sixth member of their team awaits. The leader presses a few glowing runes on his bracer and the rings once again descend, engulfing the group in a dazzling display of colored lights.

When the lights disappear, the rings again ascend, and the group finds themselves in another place: A round, seemingly metallic room with clear cylindrical pods arranged around the perimeter. The four chemists are each placed in a pod which is then sealed and filled with a blue/green gelatinous liquid. The sensation of the ooze slowly filling the tube around her causes Ashlee to vomit and, being a sympathetic puked, Adriana follows suite, unfortunately for them, the pods circulation systems are coupled, and the two of them happened to be paired. With the pods sealed and filled with the stasis liquid, the six abductors leave the room by a door which seems to appear from the solid wall. The door seals behind them and the abductees are left alone in their pods with no light save for the glowing of their own pods.
stasis pods Ring Room


Over time, the assailants return to the room and transport away using the rings, each time returning with more people and filling more pods. The abductees appear to be of all nationalities, ages, and size, but none are recognized or familiar until the 24th pod when the abductors appear with Marco, who appears to have lost most of his left arm. Once the 26th pod is filled, a sharp jolt could be felt as if the room were accelerating. No visitors entered the pod room for quite some time, but eventually, several men dressed in the same sort of garb worn by their abductors re-entered the room accompanied by a group of 6.5-7.0’ tall fair skinned slender people, each of which was clean shaven and clothed in pristine, form fitted white garments with black boots and belts. These slender people each carried tablets which they would look at and then point at individual pods. The selected pods were then taken by their broader, hairier companions and the group would leave the pod room and be lead down a hall to a bright white room with multiple instruments, benches, and tools inside. There, a group of the fairer people would undress whoever was in the pod and operate on them while they remained conscious. Each felt pressure around their skull and could feel thing being moved about in their brains, as well as various additional procedures that varied from person to person. Midway though each surgery, the attendants would inject something in the patients neck to render them unconscious.
White Hall

Ashlee wakes up first, dressed in plain white pants and a tunic and laying on a slab which is surprisingly soft. Slowly regaining feeling in her limbs, Ashlee looks about to find herself in a well light, plain white room with a desk, several drawers, a sink with a mirror, a restroom, and the bed she lays on. She wakes up feeling parched and quickly finds a metal cup near the sink. As she drinks her water, she notices her reflection in the mirror and is astonished to discover that not only does she look as though she were in perfect condition, but all her freckles, scars, blemishes, or other imperfections are somehow gone! Exploring her room a bit she discovers that the drawers seem to contain various food-stuffs, changes of clothing, and toiletries. She walks out of her room into a larger, horseshoe shaped room with twelve other doors around the perimeter. In the center of the hall are six other people in garb similar to her own sitting at various tables and benches; none of them speak English, but they are like her: all are free of injuries and any blemishes on their skin—freckles, moles, scars, etc.—are healed. After some time, she sees guards carrying in an unconscious Sarah and depositing her in one of the rooms.


Sarah wakes up in a room identical to Ashlee‘s and, after a bit of exploring of her own room, enters the main hall. Still holding a can of food she found in her room, Sarah catches sight of Ashlee who greets her with a nervous “Hey buddy…”. Furious at Ashlee for having pushed her into their abductors and not helping her to escape, Sarah quickly advances on Ashlee cursing and clenching her hands in rage, crushing the metal can she is holding in her hand. Shocked, Ashlee calms Sarah down and takes her bleeding hand to check the severity of the injury. To the amazement of everyone around, a glow emits from Ashlee’s hand and, after a moment of pain, Sarah‘s hand is healed. Moments later, the doors to the hall open and an unconscious Adriana is escorted in by more guards and taken to one of the remaining rooms. Sarah immediately marches up to the guards and challenges them, but is quickly talked down by Ashlee. The guards leave and Ashlee and Sarah enter Adriana’s room while the remaining abductee’s, who at this point have begun to look to Ashlee for leadership, wait outside. Adriana wakes up in a similar manner to the others: Parched, free of blemishes or physical imperfections, and extremely fit. After being bombarded by questions and orienting Adriana, the three girls attempt to discover if Adriana has any powers such as Sarah‘s super strength or Ashlee’s ability to absorb the injuries and pain of others. After trying several things, Adriana is unable to do anything remarkable, until that is, that Hans (one of the other abductees) upsets Ashlee who had been fending off his advances since they met by hitting on Adriana. When Adriana raises her hand to stop Hans advance, she shoots a glare at him and a phantasmal skull shoots from her hands, striking Hans in the face and causing him to fall to the ground screaming in pain. One of Hans friends leaps between Adriana and Hans and an energy barrier envelops the two men. At that point, the room erupts in chaos as everyone gives into their fears and begin manifesting their powers. After a few seconds, the floor begins to glow blue and electricity arcs from the floor, paralyzing everyone in a similar fashion to the weapons that had been used to abduct them. With everyone on the ground and paralyzed, the door chimes and opens and a man walks in; unlike the guards, who are bulky and bearded, he is lean, clean-shaven and wears more formal clothing. He walks with an assistant, who carries a tablet, and appears to inspect the people in the room. :Sarah | Sarah manages to speak and demands to know who their captors are and what they want. Impressed with Sarah‘s fortitude and spunk, the tall man instructs his assistant in perfect English to make a note of Sarah’s resilience. When he reaches Ashlee and Adriana, he also says to mark them down—Ashlee for her leadership and Adriana for her powers. When he leaves, the PCs can move again, but their situation isn’t any clearer.


Elsewhere, Joel wakes in a room to a man, Thomas Wank—another abductee—standing over him. At first, Tom asks Joel several questions: Who he is, where he was abducted from, what he was doing when he was abducted, ect. Tom goes on to inform Joel that he was a University student from Alabama and that he was abducted while driving to Whataburger. He even mentioned that he managed to fire several rounds into one of the assailants to no effect. During their conversation, Tom misinterprets some of Joel’s comments as a come on, and informs Joel as he leaves his room that if he needs anything…ANYTHING, Tom will be happy to help. After briefly exploring his room, Joel exits to find a similar setup to the one the girls were in, except everything is grey instead of white and abductees are clothed in black. Joel is able to socialize with some of the other abductees who appear to have been abducted under similar situations. After a few minutes, Marco is brought into the room; however, while everyone else has been healed and perfected, he still misses part of his arm. A wall phases over his door, so Joel can’t go speak to him. Tom is injured by a guard for helping Joel, but one of the English speakers heals him. Unlike the other room, this one doesn’t descend into chaos, but people still experiment with their powers, and they are likewise frozen with a blue light. The smug man from earlier walks in to inspect them. Joel manages to speak, to ask about Marco; he isn’t responding well to their treatment, and he must remain in quarantine for some time. The man remarks that Joel would be perfect fodder, though he is impressed that Joel had enough willpower to speak, and after inspecting the others he leaves. Joel returns to his room, making sure to lock the door behind him.

The next day, the PCs—still separated—are brought into the shapeless room, which now looks like an armory; a timer counts down from 10 minutes above a closed door. After selecting their weapons—two bastard swords for Sarah, staffs for Ashlee and Adriana, and daggers for Joel—they walk out of their respective doors as timer reaches zero.

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